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Reeps one awards, townhouse

Brief: to design an awards event within the Kingston University Townhouse building, focusing on the programme, circulation, ergonomics and interactive exhibitions. 

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My design looks at artist Reeps One, with elements to his photography palette and art style. Circulation is controlled through concrete structures and visual connections to his work as a rapper and designer. 

1.0
SITE ANALYSIS

1.0 -  Hand drawn views of the site, looking at the surroundings and geometry of the building.

2.0

2.0 - 1:200 plan view of the interior, using zoning to mark out the usable space for the project. Understanding the structure and space available.

3.0

3.0 - 1:100 plans and sections of the main gallery space, looking at the structure before creating a physical model of the site.

4.0

4.0 - 1:100 physical model of the site, looking at the materiality and lighting of the gallery space, to be connected to other parts of the model as a class.

5.0

5.0 - 1:100 physical model of the whole ground floor of the Townhouse, connecting class models using the same measurements and materials as decided at the site visit. 

Concept Development
6.0

6.0 - concept collage of the interior, focusing on colours that link to the artist, as well as furniture that link to the idea of beats, music and repetition. 

7.0

7.0 - Concept development of the interior, focusing on circulation, using methods that visually relate to the artists music, particularly wavelengths and diaphragms.

8.0

8.0 - continued development, finalising the pathways and partitions throughout the space.

9.0

9.0 - Final plan of the event at 1:100, with dimensions of all added elements.

10.0

10.0 - understanding interior perspectives through a series of drawings, showing the original interior (black) and the added elements (blue)

11.0
REFINEMENT AND FINALISATIONS

11.0 - understanding the construction of the interior concrete curves, using a stud construction and concrete exterior. 1:25 physical model of the construction of these elements.

12.0

12.0 - axonometric view of the interior, with materiality collaged over to understand the basic interior values.

13.0

13.0 - interior views of the site, looking at the entrance passageway and bar space, as well as lighting during the event period.

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